About us
Enigmerra is a daily logic-deduction game. Every day a new case from the archives of a fictional medieval kingdom: suspects, places, objects and motives, a handful of witness statements, and a deduction grid on which you tighten the net until only one answer is left standing. You play as a Royal Investigator, and you deliver a verdict.
Who is behind the game
Enigmerra was conceived by Andreea Păun, who devised the kingdom, its cast and the shape of its cases, and who signs the printed volumes. What began as a single question — whether a mystery could be made to hold together so tightly that the answer could be proved rather than guessed — turned into a kingdom with its own archives, and then into a game that opens a new case every morning.
The site is operated by SOLBAS SERV SRL, a company registered in Romania. For anything at all — questions, mistakes you have spotted, partnerships, or requests about your personal data — write to contact@enigmerra.eu; the contact page says more about what we can help with.
Why it exists
Enigmerra was built so that a daily logic-deduction game would exist in Romanian,
written from scratch rather than translated: its kingdom, its characters, its places and its
cases are all original. The English edition at /en is a full second edition of
the same game, not a machine translation bolted on.
How the cases are written
Nothing here is guesswork, and that is the whole point.
- Each case is built by our own engine from a library of characters, places, objects, motives and moments, then dressed in prose through templates we wrote ourselves.
- Before a case can ever be published, a solver runs over it and proves that the solution is unique — that exactly one assignment satisfies every clue. A case that admits two answers is thrown away and regenerated.
- The clue set is then minimised: clues are removed one by one for as long as the solution stays unique. What you are given is what is strictly needed, and nothing more.
- Difficulty (tiers I to IV) is measured from the reasoning a case actually demands, not from the size of its grid.
- One rule governs every case: the culprit always lies, and everyone else tells the truth.
If you want to see the craft from the inside, the Investigator's Guides explain how the grid is read and how a lie is caught.
The books
The cases have also left the screen: the mysteries of the realm are collected in printed volumes, signed by Andreea Păun — the same rules, the same grid, solved with a pencil.
- ENIGMERRA — Mysteries of the Realm, Volume I: Mysteries and intrigues from the royal archives (Kindle)
- ENIGMERRA — Mysteries of the Realm, Volume II: Mysteries and intrigues from the royal archives (Kindle)
Free to play
The whole game is free, with no account required: you can play as a guest. An account only adds what needs remembering — your progress, your streak, your rank and your achievements. The site is funded by advertising, which never loads before you consent to it; see the Cookie Policy.
Write to us
Found a case that reads oddly, a clue that seems wrong, a typo in the Chancellery's records? Tell us — content corrections are the most useful mail we get. contact@enigmerra.eu